All that ends again, must begin
Dec. 11th, 2011 07:51 pmYes, we finally rolled up to face the naughty draconic nemesis that was the cause of the Eberron campaign 2005-2011. We killed her, and her henchperson, with glorious tactics andhappening upon them separately. That's the correct way to fight 2 bad people, separately.
Then we had the appendices, and, as might be expected, elves and dwarves watch the humans die. Elves watch the dwarves die. Nations rise and fall, Wars begin and end. Eventually the elves die.
It was a wonderful game for the story and characterisation supplied by ankaret, the DM. It was wonderful for the tone and setting in Eberron with its hints of steampunky swashbuckly coolness. It was even better for the addition of backstory and racial politics to the recent war and current wars setting. It had some of the most excellent cosmology I've seen in ages. Best of all, for me was the meta-setting of the game with modern gamers being thrust into fantasyland setting as their characters.
( More effusive rambling beneath )
An excellent game, with excellent friends - I shall miss it and treasure it.
Then we had the appendices, and, as might be expected, elves and dwarves watch the humans die. Elves watch the dwarves die. Nations rise and fall, Wars begin and end. Eventually the elves die.
It was a wonderful game for the story and characterisation supplied by ankaret, the DM. It was wonderful for the tone and setting in Eberron with its hints of steampunky swashbuckly coolness. It was even better for the addition of backstory and racial politics to the recent war and current wars setting. It had some of the most excellent cosmology I've seen in ages. Best of all, for me was the meta-setting of the game with modern gamers being thrust into fantasyland setting as their characters.
( More effusive rambling beneath )
An excellent game, with excellent friends - I shall miss it and treasure it.